With The Witcher 4 confirming its NPCs will be more immersive than ever before, it might be time for the series to make a ...
The Witcher 4's narrative director reveals a key moment that helped prepare the team for the development of the upcoming game ...
The Witcher 4 director teased the importance of NPC interactivity within the game to help create a more immersive world.
"We have this rule," game director Sebastian Kalemba tells Gamertag Radio co-host Parris Lilly in a recent interview, "to ...
The Witcher 4's director, Sebastian Kalemba, wants to focus on building strong NPCs that will make the game feel more ...
CD Projekt Red developer reveals some interesting details about the NPCs in The Witcher 4 and how they will be different than ...
The developers of The Witcher 4 have offered some hints at how NPCs have been improved from the previous game.
The Witcher 4 's full reveal trailer opened with the notice that it was "pre-rendered in Unreal Engine 5 on an unannounced ...
Sebastian Kalemba sat down for an interview with Parris Lilly to discuss the game and CDRs approach to NPCs in The Witcher 4 ...
Ahhh that's more like it. Watching that Witcher 4 trailer reminded me of what matters to me in an RPG: the NPCs have pockmarked faces and broccoli noses, and the whole thing looks like it smells ...