The video game “ Black Myth: Wukong ” is a cultural “magic weapon,” a soft power export that’s raising China’s profile across ...
China's gaming industry is gaining ground Sharpe called "Honor of Kings" a "prime example of a live-service gaming blockbuster." Sharpe said the game is also built for and deliberately targets a ...
Its global success — 28 million copies sold and $900 million in revenue, with 25 percent from overseas — marked a milestone for China's gaming industry. The China branch of IGN, a game review ...
On the afternoon of March 28th, the 2025 Digital Creative Conference themed "Game Globalization, Intelligent ...
First-person shooter SHRAPNEL will become China’s first licensed native Web3 game built on the nation’s official RWA Trusted ...
Chinese internet and gaming giant Tencent said on Wednesday that profits in the fourth quarter of 2024 surged 90 percent as ...
Chinese officials plan to restrict youth internet and social media usage to improve health and academic performance. Proposals include turning off electronics for a day each semester and tighter ...